Recent Changes
Saturday, July 30
-
Notepad
edited
... #1 "getbmp pic 10 0 88 64"
close #1
' nomainwin nomainwin
WindowWidth = 420…
(view changes)...#1 "getbmp pic 10 0 88 64"
close #1
' nomainwinnomainwin
WindowWidth = 420
WindowHeight = 420
...hWG5 = hWnd(#w.g5) 'Destination Handle (#w.g5)
hWG6 = hWnd(#w.g6) 'Destination Handle (#w.g6)
...'Source DeviceControlContext
hDC4 = GetDC(hWG4) 'Destination Device Context (#w.g4)
hDC5 = GetDC(hWG5) 'Destination Device Context (#w.g5)
...If your bitmap is 48 pixels wide by 60 pixels long, then change the above line to
null = TransparentBlt(hDC2, 0, 0, 57, 57, hDCM, 0, 0, 48, 60, 16777215)
TransparentBlt is best used for transferring images using a transparent background. Although TransparentBlt is documented to resize images, at least one user with Windows 7 has found the resizing function to fail when transferring from one graphicbox to another. The function did succeed when the image was transferred from a memory dc to a graphicbox. It is best to transfer the image from a memory device context as dexcribed in the next demo.
Demo 2: BitBlt, TransparentBlt and Drawing in Memory
If you haven't done so already, please read Drawing IN MEMORY (Newsletter 101) by Alyce Watson . There you'll find all the theory you need to understand that you can transfer an image drawn in memory but you can't transfer an image drawn in a hidden graphic box. This second demo demonstrates how to load a bitmap and then transferring that image to a graphicbox using both BitBlt and TransparentBlt.
7:35 am
Wednesday, July 27
-
Notepad
edited
... If your bitmap is 48 pixels wide by 60 pixels long, then change the above line to
null = Tran…
(view changes)...If your bitmap is 48 pixels wide by 60 pixels long, then change the above line to
null = TransparentBlt(hDC2, 0, 0, 57, 57, hDCM, 0, 0, 48, 60, 16777215)
Demo 2: BitBlt, TransparentBlt and Drawing in Memory
If you haven't done so already, please read Drawing IN MEMORY (Newsletter 101) by Alyce Watson . There you'll find all the theory you need to understand that you can transfer an image drawn in memory but you can't transfer an image drawn in a hidden graphic box. This second demo demonstrates how to load a bitmap and then transferring that image to a graphicbox using both BitBlt and TransparentBlt.
'Demo Transferring an Image from a Bitmap Loaded in Memory
'Using gdi32.dll: BitBlt and msimg32.dll: TransparentBlt
'Copyright Janet Terra December 2004, 2011
'This information is free for anyone to use in your program
'but this demo itself may not be copied 'as is' and reposted
'Users of PRE WINDOWS 98, please note:
'The msimg32.dll may not be available for Windows 95
'If running this program gives you - Runtime Error: The
'specified module could not be found. (OS error 16r7E)
'then msimg32.dll is not present on your computer.
nomainwin
'Load a bitmap. This demo gets a bitmap 88 x 64 so no external
'files are needed
WindowWidth = 280
WindowHeight = 400
open "Quick Pic" for graphics as #1
#1 "down; color red; backcolor yellow"
#1 "place 50 30; circlefilled 25"
#1 "getbmp pic 10 0 88 64"
close #1
'Define 2 Graphicboxes: 1 = BitBlt, 2 = TransparentBlt
graphicbox #w.g1, 10, 10, 100, 100
statictext #w.st1a, "Image transferred from memory using", 8, 120, 110, 32
statictext #w.st1b, "gdi32.dll", 8, 152, 110, 16
statictext #w.st1c, "BitBlt", 8, 168, 110, 16
graphicbox #w.g2, 140, 10, 100, 100
statictext #w.st2a, "Image transferred from memory using", 138, 120, 110, 32
statictext #w.st2b, "msimg32.dll", 138, 152, 110, 16
statictext #w.st2c, "TransparentBlt", 138, 168, 110, 16
'Open the Window
open "Demo" for window as #w
#w "trapclose [endProgram]"
'Obtain the handles of the primary window, the source window or graphicbox,
'and the destination windows or graphicboxes. In this demo, #w.g1 receives the
'image using BitBlt and #w.g2 receives the image using TransparentBlt
hW = hWnd(#w) 'Window handle
hWG1 = hWnd(#w.g1) 'Source Handle (#w.g1)
hWG2 = hWnd(#w.g2) 'Destination Handle (#w.g2)
hDC = GetDC(hW)
hDC1 = GetDC(hWG1) 'Source Device Context (#w.g1)
hDC2 = GetDC(hWG2) 'Destination Device Context (#w.g2)
'Open the msimg32.dll
open "msimg32.dll" for dll as #m
'Create Device Context in Memory
hDCM = CreateCompatibleDC(0)
'Obtain Handle of the Loaded BMP ("pic")
hPic = hBmp("pic")
'Display Solid Backgrounds
call hueBackground "Darkblue", "#w.g1"
call hueBackground "Darkblue", "#w.g2"
'Select the Object in Memory
memPic = SelectObject(hDCM, hPic)
'Draw the Object in Memory to GraphicBox #w.g1 using BitBlt
null =BitBlt(hDC1, 0, 0, 88, 64, hDCM, 0, 0, _SRCCOPY)
'Draw the Object in Memory to GraphicBox #w.g2 using TransparentBlt
null = TransparentBlt(hDC2, 0, 0, 88, 64, hDCM, 0, 0, 88, 64, 16777215)
wait
[endProgram]
'Release memory from any device contexts created during program
null = ReleaseDC(hWG1, hDC1)
null = ReleaseDC(hWG2, hDC2)
calldll #gdi32, "DeleteDC", _
hDCM as ulong, _
null as long
calldll #gdi32, "DeleteObject", _
memPic as ulong, _
null as long
'Close msimg32.dll
close #m
'Unload bitmap
unloadbmp "pic"
'Close window
close #w
'End program
end
sub hueBackground hue$, handle$
#handle$ "down; fill ";hue$
#handle$ "flush; discard"
end sub
'====================================================================
'The following functions are derived from information obtained from
'API's for Liberty BASIC (c) Alyce Watson and are used with permission
'of Alyce Watson
'====================================================================
function CreateCompatibleDC(hDC)
calldll #gdi32, "CreateCompatibleDC", _
hDC as ulong, _ 'current screen
CreateCompatibleDC as ulong 'handle of memory DC
end function
function GetDC(handle)
calldll #user32, "GetDC", _
handle as ulong, _
GetDC as ulong
end function
function ReleaseDC(handle, hdc)
calldll #user32, "ReleaseDC", _
handle as ulong, _
hdc as ulong, _
ReleaseDC as ulong
end function
function SelectObject(hDC,hImage)
calldll #gdi32, "SelectObject", _
hDC as ulong, _ 'Memory Device Context
hImage as ulong, _ 'Handle of Loaded Bitmap
SelectObject as ulong 'Returns handle of previous object
end function
function BitBlt(hdcDest, xDest, yDest, wDest, hDest, hdcSource, xSource, ySource, ROP)
CallDLL #gdi32, "BitBlt", _
hdcDest as ulong, _ 'handle to destination DC
xDest as long, _ 'x-coord of destination upper-left corner
yDest as long, _ 'y-coord of destination upper-left corner
wDest as long, _ 'width of destination rectangle
hDest as long,_ 'height of destination rectangle
hdcSource as ulong, _ 'handle to source DC
xSource as long, _ 'x-coord of source upper-left corner
ySource as long, _ 'y-coord of source upper-left corner
ROP as ulong,_ 'Raster Operation
result as long
end function
function TransparentBlt(hdcDest, xDest, yDest, wDest, hDest, hdcSource, xSource, ySource, wSource, hSource, clrTransp)
calldll #m, "TransparentBlt", _
hdcDest as ulong, _ 'handle to destination DC
xDest as long, _ 'x-coord of destination upper-left corner
yDest as long, _ 'y-coord of destination upper-left corner
wDest as long, _ 'width of destination rectangle
hDest as long, _ 'height of destination rectangle
hdcSource as ulong, _ 'handle to source DC
xSource as long, _ 'x-coord of source upper-left corner
ySource as long, _ 'y-coord of source upper-left corner
wSource as long, _ 'width of source rectangle
hSource as long, _ 'height of source rectangle
clrTransp as ulong, _ 'color to make transparent
TransparentBlt as long
end function
'====================================================================
7:37 pm -
Notepad
edited
... null = TransparentBlt(hDC6, 0, 0, 104, 80, hDC1, 0, 0, 88, 64, 16777215)
Wait
[endProgram] …
(view changes)...null = TransparentBlt(hDC6, 0, 0, 104, 80, hDC1, 0, 0, 88, 64, 16777215)
Wait
[endProgram]
'Release memory from any device contexts created during program
null = ReleaseDC(hWG1, hDC1)
null = ReleaseDC(hWG4, hDC4)
null = ReleaseDC(hWG5, hDC5)
null = ReleaseDC(hWG6, hDC6)
'Close msimg32.dll
close #m
'Unload bitmap
unloadbmp "pic"
'Close window
close #w
'End program
end
sub hueBackground hue$, handle$
#handle$ "down; fill ";hue$
...#handle$ "flush; discard"
end sub
[endProgram]
'Release memory from any device contexts created during program
null = ReleaseDC(hWG1, hDC1)
null = ReleaseDC(hWG4, hDC4)
null = ReleaseDC(hWG5, hDC5)
null = ReleaseDC(hWG6, hDC6)
'Close msimg32.dll
close #m
'Unload bitmap
unloadbmp "pic"
'Close window
close #w
'End program
end
'====================================================================
'These 3 Functions obtained from information found in API's for
7:25 pm -
Notepad
edited
... Close #m
BitBlt, StretchBlt, TransparentBlt: A Quick Comparison
Capabilities
BitBlt
Trans…
(view changes)...Close #m
BitBlt, StretchBlt, TransparentBlt: A Quick Comparison
Capabilities
BitBlt
TransparentBlt
StretchBlt
Simple bitcopy
Yes
Yes
Yes
Bitcopy from memory device
Yes
Yes
Yes
Resize
No
Yes
Yes
Raster Operations
Yes
No
Yes
Flip
No
No
Yes
Mirror
No
No
Yes
Rotate 180 degrees
No
No
Yes
Assign Color Transparent
No
Yes
No
The Demo Bitmaps
These two demos generate a simple image. You may choose to load an image from file with the loadbmp command. The demos are based upon the white background of the drawn image. If you choose to substitute with an image having a different background color, change the long number value of white (16777215) to the long number value of the desired color.
Demo 1: Drawbmp vs TransparentBlt
This first demo illustrates the difference between drawing an image with the drawbmp command and drawing the same image with the TransparentBlt API function.
'Demo Drawing Bitmaps with Transparent Backgrounds
'Using msimg32.dll and TransparentBlt
7:24 pm -
Notepad
edited
A Transparent Background for Static Graphics
Do you find yourself creating sprites, not for ani…
(view changes)
A Transparent Background for Static Graphics
Do you find yourself creating sprites, not for animation, but to draw static images with a transparent background? If you do, then consider using the API TransparentBlt function in MSIMG32.DLL. The MSIMG32.DLL is included with all versions of Window 98 and later. Sorry, Windows 95 Users, this doesn't include you, although you may be able to download the DLL. The TransparentBlt coding is very similar to the BitBlt and StretchBlt functions of GDI32.DLL. If you are unfamiliar with transferring bits using BitBlt, please read Bitmaps the Fast Way (Newsletter 122) by Callum Lowcay. This is an excellent article demonstrating how BitBlt works.
Finding, Opening and Closing the DLL
There is no need to include a separate MSIMG32.DLL file with programs calling this DLL if your operating system is Windows 98 or later. You will need to OPEN the DLL. Common Windows operating system DLL's do not need to be OPENed before calling. These common DLL's include USER32.DLL, KERNEL32.DLL, GDI32.DLL, WINMM.DLL, SHELL32.DLL, COMDLG32.DLL, COMCTL32.DLL. MSIMG32.DLL DOES REQUIRE OPENing before CALLing.
Open msimg32.dll for DLL as #m
As with all OPENed DLL's, the DLL must be closed before exiting the program.
Close #m
BitBlt, StretchBlt, TransparentBlt: A Quick Comparison
Demo 1: Drawbmp vs TransparentBlt
'Demo Drawing Bitmaps with Transparent Backgrounds
7:13 pm -
Notepad
edited
... 'Visit http://support.microsoft.com for more info
'Load a bitmap. This demo uses Star.bmp
…
(view changes)...'Visit http://support.microsoft.com for more info
'Load a bitmap. This demo uses Star.bmp
loadbmp "star", "C:\Users\Janet\Pictures\starBLT.bmp"open "Quick Pic" for graphics as #1
#1 "down; color red; backcolor yellow"
#1 "place 50 30; circlefilled 25"
#1 "getbmp pic 10 0 88 64"
close #1
' nomainwin
WindowWidth = 420
...'Define 6 Graphicboxes: 1,2,3 = Drawbmp, 4,5,6 = TransparentBlt
graphicbox #w.g1, 10, 10, 100, 100
...#w.stxt1a, "Drawbmpstarpic 0, 0",
statictext #w.stxt1b, "white background", 8, 136, 110, 16
graphicbox #w.g2, 140, 10, 100, 100
...#w.stxt2a, "Drawbmpstarpic 0, 0",
statictext #w.stxt2b, "blue background", 138, 136, 110, 16
graphicbox #w.g3, 270, 10, 100, 100
...#w.stxt3a, "Drawbmpstarpic 0, 0",
statictext #w.stxt3b, "patterned background", 268, 136, 110, 16
graphicbox #w.g4, 10, 190, 100, 100
...statictext #w.stxt5c, "larger width and height (stretch)", 268, 332, 110, 32
'Open the Window
open"Demo""Demo #1" for window
#w "trapclose [endProgram]"
'Obtain the handles of the primary window, the source window or graphicbox,
...'Draw the bitmap in the first graphicbox. Remember this also serves as the
'source bitmap.
#w.g1 "drawbmpstarpic 0, 0"
'Draw the bitmap in the second graphicbox. The white rectangular background
'of thestarpic remains present
#w.g2 "drawbmpstarpic 0, 0"
'Draw the bitmap in the third graphicbox. Again, the white rectangular
'background of the bitmap obscures the patterned background
#w.g3 "drawbmpstarpic 0, 0"
'Assign ONE color to be the transparent color. Remember you must use the
'long number. In this case, the RGB of White is "255 255 255", so the
...'SourceUpperLeftY, SourceWidth, SourceHeight, TransparentColor)
'Using the SAME Width and Height as the Source
...0, 0,57, 57,88, 64, hDC1, 0, 0,57, 57,88, 64, 16777215)
'Using a SMALLER Width and Height as the Source
...0, 0,57, 57,44, 32, hDC1, 0, 0,25, 25,88, 64, 16777215)
'Using a LARGER Width and Height as the Source (Destination x and y are also changed)
...0, 0,57, 57,104, 80, hDC1, 0, 0,100, 100,88, 64, 16777215)
Wait
sub hueBackground hue$, handle$
...close #m
'Unload bitmap
unloadbmp"star""pic"
'Close window
close #w
...end Function
'====================================================================
Demo 2: BitBlt, TransparentBlt and Drawing in MemoryYou may choose to select
If you haven't done so already, please read [Drawing IN MEMORY (Newsletter 101)] by Alyce Watson . There you'll find all the theory you need to understand that you can transfer an image drawn in memory but you can't transfer an image drawn in a hidden graphic box. This second demo demonstrates loading the star.bmp image in memory and then transferring that image to a graphicbox using both BitBlt and TransparentBlt.
'Demo Transferring an Image from a Bitmap Loaded in Memory
'Using gdi32.dll: BitBlt and msimg32.dll: TransparentBlt
'Copyright Janet Terra December 2004
'This information is free for anyone to use in your program
'but this demo itself may not be copied 'as is' and reposted
'Users of PRE WINDOWS 98, please note:
'The msimg32.dll may not be available for Windows 95
'If running this program gives you - Runtime Error: The
'specified module could not be found. (OS error 16r7E)
'then msimg32.dll is not present on your computer.
' nomainwin
'Load a bitmap. This demo was written for cherry.bmp found in the Liberty BASIC
'folder. Any bitmap will do, but a white background is needed for the
'transparency to work.
filedialog "Load Bitmap", "*.bmp", image$
loadbmp "star", image$
WindowWidth = 280
WindowHeight = 400
'Define 2 Graphicboxes: 1 = BitBlt, 2 = TransparentBlt
graphicbox #w.g1, 10, 10, 100, 100
statictext #w.st1a, "Image transferred from memory using", 8, 120, 110, 32
statictext #w.st1b, "gdi32.dll", 8, 152, 110, 16
statictext #w.st1c, "BitBlt", 8, 168, 110, 16
graphicbox #w.g2, 140, 10, 100, 100
statictext #w.st2a, "Image transferred from memory using", 138, 120, 110, 32
statictext #w.st2b, "msimg32.dll", 138, 152, 110, 16
statictext #w.st2c, "TransparentBlt", 138, 168, 110, 16
'Open the Window
open "Demo" for window as #w
#w "trapclose [endProgram]"
'Obtain the handles of the primary window, the source window or graphicbox,
'and the destination windows or graphicboxes. In this demo, #w.g1 receives the
'image using BitBlt and #w.g2 receives the image using TransparentBlt
hW = hWnd(#w) 'Window handle
hWG1 = hWnd(#w.g1) 'Source Handle (#w.g1)
hWG2 = hWnd(#w.g2) 'Destination Handle (#w.g2)
hDC = GetDC(hW)
hDC1 = GetDC(hWG1) 'Source Device Context (#w.g1)
hDC2 = GetDC(hWG2) 'Destination Device Context (#w.g2)
'Open the msimg32.dll
open "msimg32.dll" for dll as #m
'Create Device Context in Memory
hDCM = CreateCompatibleDC(0)
'Obtain Handle of the Loaded BMP ("star")
hPic = hBmp("star")
'Display Solid Backgrounds
call hueBackground "Darkblue", "#w.g1"
call hueBackground "Darkblue", "#w.g2"
'Select the Object in Memory
memPic = SelectObject(hDCM, hPic)
'Draw the Object in Memory to GraphicBox #w.g1 using BitBlt
null =BitBlt(hDC1, 0, 0, 60, 60, hDCM, 0, 0, _SRCCOPY)
'Draw the Object in Memory to GraphicBox #w.g2 using TransparentBlt
null = TransparentBlt(hDC2, 0, 0, 57, 57, hDCM, 0, 0, 57, 57, 16777215)
wait
[endProgram]
'Release memory from any device contexts created during program
null = ReleaseDC(hWG1, hDC1)
null = ReleaseDC(hWG2, hDC2)
calldll #gdi32, "DeleteDC", _
hDCM as ulong, _
null as long
'Close msimg32.dll
close #m
'Unload bitmap
unloadbmp "star"
'Close window
close #w
'End program
end
sub hueBackground hue$, handle$
#handle$ "down; fill ";hue$
#handle$ "flush; discard"
end sub
'====================================================================
'These next 3 Functions are derived from information obtained from
'API's for Liberty BASIC (c) Alyce Watson and are used with permission
'of Alyce Watson
'====================================================================
function CreateCompatibleDC(hDC)
calldll #gdi32, "CreateCompatibleDC", _
hDC as ulong, _ 'current screen
CreateCompatibleDC as ulong 'handle of memory DC
end function
function SelectObject(hDC,hImage)
calldll #gdi32, "SelectObject", _
hDC as ulong, _ 'Memory Device Context
hImage as ulong, _ 'Handle of Loaded Bitmap
SelectObject as ulong 'Returns handle of previous object
end function
function BitBlt(hdcDest, xDest, yDest, wDest, hDest, hdcSource, xSource, ySource, ROP)
CallDLL #gdi32, "BitBlt", _
hdcDest as ulong, _ 'handle to destination DC
xDest as long, _ 'x-coord of destination upper-left corner
yDest as long, _ 'y-coord of destination upper-left corner
wDest as long, _ 'width of destination rectangle
hDest as long,_ 'height of destination rectangle
hdcSource as ulong, _ 'handle to source DC
xSource as long, _ 'x-coord of source upper-left corner
ySource as long, _ 'y-coord of source upper-left corner
ROP as ulong,_ 'Raster Operation
result as long
end function
'====================================================================
Youanotherany image. If
In this line
null = TransparentBlt(hDC2, 0, 0, 57, 57, hDCM, 0, 0, 57, 57, 16777215)
6:54 pm
Sunday, July 24
-
Notepad
edited
... 'repeated TransparentBlt calls and Windows 95/98
'Visit http://support.microsoft.com for more…
(view changes)...'repeated TransparentBlt calls and Windows 95/98
'Visit http://support.microsoft.com for more info
...demo usesStarBLT.bmpStar.bmp
loadbmp "star","starBLT.bmp""C:\Users\Janet\Pictures\starBLT.bmp"
nomainwin
' nomainwin
WindowWidth = 420
WindowHeight = 420
...null = TransparentBlt(hDC4, 0, 0, 57, 57, hDC1, 0, 0, 57, 57, 16777215)
'Using a SMALLER Width and Height as the Source
...0, 0,25, 25,57, 57, hDC1, 0, 0,57, 57,25, 25, 16777215)
'Using a LARGER Width and Height as the Source (Destination x and y are also changed)
...0, 0,100, 100,57, 57, hDC1, 0, 0,57, 57,100, 100, 16777215)
Wait
sub hueBackground hue$, handle$
11:49 am -
Notepad
edited
... 'repeated TransparentBlt calls and Windows 95/98
'Visit http://support.microsoft.com for more…
(view changes)...'repeated TransparentBlt calls and Windows 95/98
'Visit http://support.microsoft.com for more info
...demo usesStar.bmpStarBLT.bmp
loadbmp "star","star.bmp""starBLT.bmp"
nomainwin
WindowWidth = 420
11:39 am -
Notepad
edited
... 'Visit http://support.microsoft.com for more info
'Load a bitmap. This demo uses Star.bmp
l…
(view changes)...'Visit http://support.microsoft.com for more info
'Load a bitmap. This demo uses Star.bmp
loadbmp "star","C:\Users\Janet\Pictures\Star.bmp""star.bmp"
' nomainwin
nomainwin
WindowWidth = 420
WindowHeight = 420
11:34 am -
Notepad
edited
Demo 1: Drawbmp vs TransparentBlt
'Demo Drawing Bitmaps with Transparent Backgrounds
... 're…
(view changes)
Demo 1: Drawbmp vs TransparentBlt
'Demo Drawing Bitmaps with Transparent Backgrounds
...'repeated TransparentBlt calls and Windows 95/98
'Visit http://support.microsoft.com for more info
nomainwin'Load a bitmap. This demo uses Star.bmp
loadbmp "star", "C:\Users\Janet\Pictures\Star.bmp"
' nomainwin
WindowWidth =388420
WindowHeight =400420
'Define 6 Graphicboxes: 1,2,3 = Drawbmp, 4,5,6 = TransparentBlt
graphicbox #w.g1, 10, 10, 100, 100
...#w.stxt1a, "Drawbmpcherry 5, 10",star 0, 0", 8, 120,
statictext #w.stxt1b, "white background", 8, 136, 110, 16
graphicbox #w.g2, 140, 10, 100, 100
...#w.stxt2a, "Drawbmpcherry 5, 10",star 0, 0", 138, 120,
statictext #w.stxt2b, "blue background", 138, 136, 110, 16
graphicbox #w.g3, 270, 10, 100, 100
...#w.stxt3a, "Drawbmpcherry 5, 10",star 0, 0", 268, 120,
statictext #w.stxt3b, "patterned background", 268, 136, 110, 16
graphicbox #w.g4, 10, 190, 100, 100
...statictext #w.stxt6b, "patterned background", 268, 316, 110, 16
statictext #w.stxt5c, "larger width and height (stretch)", 268, 332, 110, 32
'Load a bitmap. This demo uses cherry.bmp found in the bmp folder of the
'Liberty BASIC folder. This demo must be run from the main Liberty BASIC
'program folder in order to find cherry.bmp properly.
loadbmp "cherry", StartupDir$;"\bmp\cherry.bmp"
'Open the Window
open "Demo" for window as #w
...'Draw the bitmap in the first graphicbox. Remember this also serves as the
'source bitmap.
#w.g1 "drawbmpcherry 5, 10"star 0, 0"
'Draw the bitmap in the second graphicbox. The white rectangular background
'of thecherrystar remains present
#w.g2 "drawbmpcherry 5, 10"star 0, 0"
'Draw the bitmap in the third graphicbox. Again, the white rectangular
'background of the bitmap obscures the patterned background
#w.g3 "drawbmpcherry 5, 10"star 0, 0"
'Assign ONE color to be the transparent color. Remember you must use the
'long number. In this case, the RGB of White is "255 255 255", so the
...'SourceUpperLeftY, SourceWidth, SourceHeight, TransparentColor)
'Using the SAME Width and Height as the Source
...= TransparentBlt(hDC4,5, 10, 88, 65,0, 0, 57, 57, hDC1,5, 10, 88, 65,0, 0, 57, 57, 16777215)
'Using...the Source(Destination x and y are also changed)
null = TransparentBlt(hDC5,20, 20, 66, 48,0, 0, 25, 25, hDC1,5, 10, 88, 65,0, 0, 57, 57, 16777215)
'Using a LARGER Width and Height as the Source (Destination x and y are also changed)
...= TransparentBlt(hDC6,-10,0,132, 98,0, 100, 100, hDC1,5, 10, 88, 65,0, 0, 57, 57, 16777215)
Wait
sub hueBackground hue$, handle$
...close #m
'Unload bitmap
unloadbmp"cherry""star"
'Close window
close #w
...end
'====================================================================
...obtained fromLibertyinformation found in API's for
'Liberty BASICWorkshop(c) Alyce...Alyce Watson
'====================================================================
function TransparentBlt(hdcDest, xDest, yDest, wDest, hDest, hdcSource, xSource, ySource, wSource, hSource, clrTransp)
calldll #m, "TransparentBlt", _
...end sub
'====================================================================
...obtained from
'API's for Liberty BASIC(c) Alyce
'Workshop...with permissionof
'of Alyce Watson
'====================================================================
function CreateCompatibleDC(hDC)
11:33 am
